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Topics - capriken

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1
Wildstar / Recommended Addons
« on: July 14, 2014, 10:56:39 PM »
I recommend using Curse installer as the manager for the add-ons. Alternatively you will want to locate the hidden AppData directory in your User folder.

Personally I found the below-mentioned useful (and running them on my setup):

WARNING! DO NOT DOWNLOAD AND INSTALL ALL AT ONE GO! YOU WILL BE OVERWHELMED BY THE AMOUNT OF NEW WINDOWS!

BetterGuildFrame: http://www.curse.com/ws-addons/wildstar/222164-betterguildframe

BetterQuestLog: http://www.curse.com/ws-addons/wildstar/220027-betterquestlog

BetterPartyFrames: http://www.curse.com/ws-addons/wildstar/221431-betterpartyframes

BetterMarketPlace: http://www.curse.com/ws-addons/wildstar/221155-bettermarketplace

BetterRaidFrames: http://www.curse.com/ws-addons/wildstar/222170-betterraidframes

BijiPlates: http://www.curse.com/ws-addons/wildstar/220006-bijiplates
(CAUTION: RESOURCE INTENSIVE!)

CandyBars: http://www.curse.com/ws-addons/wildstar/220175-candybars
(READ THE PAGE ON HOW TO REMOVE THE DEFAULT ACTION BARS)

ChatFixed: http://www.curse.com/ws-addons/wildstar/221187-chatfixed

ClassicQuestDialog: http://www.curse.com/ws-addons/wildstar/220069-classicquestdialog

CompactXPBar: http://www.curse.com/ws-addons/wildstar/221441-compactxpbar

Crowd Control UI Fix: http://www.curse.com/ws-addons/wildstar/221427-crowd-control-ui-fix

EnemyHPBars: http://www.curse.com/ws-addons/wildstar/221467-enemyhpbars

EntSpy: http://www.curse.com/ws-addons/wildstar/221350-entspy
(A MUST DOWNLOAD FOR VET MALGRAVE!)

ForgottenChat: http://www.curse.com/ws-addons/wildstar/221406-forgottenchat

GroupRadar: http://www.curse.com/ws-addons/wildstar/220370-groupradar

Guard Mini Map: http://www.curse.com/ws-addons/wildstar/221436-guard-mini-map

Hephaestus: http://www.curse.com/ws-addons/wildstar/220424-hephaestus
(BATCH CRAFTING)

IconLoot: http://www.curse.com/ws-addons/wildstar/220033-iconloot
(RARE LOOT INDICATOR)

Interruptor: http://www.curse.com/ws-addons/wildstar/220057-interruptor
(MUST DOWNLOAD FOR VET AND RAID!)

Movable Frames: http://www.curse.com/ws-addons/wildstar/220119-movable-frames

MrFancyPants Equipment Manager: http://www.curse.com/ws-addons/wildstar/221157-mrfancypants
(NO MORE LAS AND EQUIPMENT CONFUSION!)

PotatoUI: http://www.curse.com/ws-addons/wildstar/220026-potatoui

ProcsHUD: http://www.curse.com/ws-addons/wildstar/220192-procshud

RunecraftingFix: http://www.curse.com/ws-addons/wildstar/221354-runecraftingfix
(ACCESS RUNECRAFTING LIST ANYWHERE)

Super Minimum Datachron (SMDC): http://www.curse.com/ws-addons/wildstar/220409-super-minimum-datachron

SpaceStash: http://www.curse.com/ws-addons/wildstar/220186-spacestash
(BUG NEEDS YOU TO REFRESH EVERY LOGON/RELOAD)

TapThat: http://www.curse.com/ws-addons/wildstar/220863-tapthat

ThreatMeter: http://www.curse.com/ws-addons/wildstar/220035-threatmeter

TrackMaster: http://www.curse.com/ws-addons/wildstar/220025-track-master

VendorAlertMessageMover: http://www.curse.com/ws-addons/wildstar/220978-vendoralertmessagemover

ZenRadar: http://www.curse.com/ws-addons/wildstar/220363-zenradar

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*source = http://bbs.766.com/thread-8577103-1-1.html

Always read the additional requirements at the bottom of the information pane.

~ Eliminate the boss within 3 or 5 minutes: Just go straight to the boss and finish it within the stipulated time without completing the other conditions.

~ Kill 40 mobs: Just complete one of the conditions above the additional condition, then complete this additional condition before eliminating the boss.

~ Kill 30 mobs or Eliminate the boss within 10 minutes: If you have the capability to finish one condition, the additional condition (if it is kill 30 mobs) and eliminating the boss within 3 minutes, then you will get an A. Otherwise, complete two conditions, the additional condition (if it is kill 30 mobs) and eliminating the boss to get an A.

~ No serious injury or not more than 5 times serious injury: Finish any two condition, then proceed to eliminate the boss.

Happy farming! :D

3
Age Of Wushu / Regarding Cell and Intergamer incident as of 15 Feb 2013
« on: February 16, 2013, 03:48:59 AM »
Hongli has talked to Cell in Thai regarding the continued pk and the latter said he will stop the KOS on Einsof members.

Please do not KOS Cell or InterGamer members. Kindly monitor if he holds true to his words.

4
Age Of Wushu / Assisting Kakis in Guild War @ 11.30am on 20 FEB 2013
« on: February 16, 2013, 03:38:28 AM »
Greetings fellow Einsof,

Please head over to Qiandeng Town, Black Dragon Hill, at 11.15am to aid Kakis defend their base from LegendVN on 20th Feb 2013.

5
Guides and Walkthrough / [Guide] Life Skill Daily Limit and To Next Level
« on: February 04, 2013, 11:30:29 AM »
Hello fellow Einsof!

I guess everyone must be thinking about the exact limit to reach everyday, so here are the hard numbers so you can estimate how much / long it takes for you to get there.

Gathering, Life and Manufacturing Skills
Level 1 - Daily Cap: 600, TNL: 1200
Level 2 - Daily Cap: 720, TNL: 4080
Level 3 - Daily Cap: 960, TNL: 9840
Level 4 - Daily Cap: 1200, TNL: 19'440
Level 5 - Daily Cap: 1560, TNL 36'600
Level 6 - Daily Cap: 1920, TNL: 65'400
Level 7 - Daily Cap: 2400, TNL: 113'400
Level 8 - Daily Cap: 3000, TNL: 188'400
Level 9 - Daily Cap: 3700, TNL: na


Marketplace Skills: Begging / Divination
Level 1 - Daily Cap: 600, TNL: 430
Level 2 - Daily Cap: 720, TNL: 1460
Level 3 - Daily Cap: 960, TNL: 3510
Level 4 - Daily Cap: 1200, TNL: 6940
Level 5 - Daily Cap: 1560, TNL 13'070
Level 6 - Daily Cap: 1920, TNL: 23'360
Level 7 - Daily Cap: 2400, TNL: 40'500
Level 8 - Daily Cap: 3000, TNL: 67'290
Level 9 - Daily Cap: 3700, TNL: na

6
Age Of Wushu / GCC Hard Signup
« on: February 04, 2013, 12:06:02 AM »
GCC Hard Timeslots (All timeslots are in GMT+8)

Tuesday, Thursday: 7.45pm formup, 8pm enter GCC Hard. 10pm ending time.

Saturday, Sunday: 2.45pm formup, 3pm enter GCC Hard. 6pm ending time.

Saturday, Sunday: 12.45am formup, 1am enter GCC Hard. 4am ending time.

Raidcall is a must as it will facilitate synchronised actions. Please install raidcall BEFORE the formup. Just google raidcall, download and install. Our Raidcall ID is 3540514. Functioning headphones is required, mic is good to have.

Kindly provide the following information:
Preferred timeslots:
IGN:
School:
2NG level:
Total External Defence (unbuffed):
Weiqi: Yes / No. If yes, level:
Musician: Yes / No. If yes, level:
Buddha Light: Yes / No. If yes, level:
Any things to note:

7
Shaolin (Yang)

Level 6 to 15: You will injure your enemies around you whenever you strike.
Level 16 to 25: You will injure your enemies around you whenever you strike.
Level 26 to 35: You will injure your enemies around you whenever you strike.
Level 36: You will injure your enemies around you whenever you strike; damage is further increased scaling to Brawn.


Wudang (Yin)

Level 6 to 15: Whenever your mp is less than 40%, your attacks have 12% change of recovering 2% mp. Whenever your mp is more than 40%, add 2% current mp value worth of damage per attack.
Level 16 to 25: Whenever your mp is less than 40%, your attacks have 16% change of recovering 2% mp. Whenever your mp is more than 40%, add 3% current mp value worth of damage per attack.
Level 26 to 35: Whenever your mp is less than 40%, your attacks have 20% change of recovering 2% mp. Whenever your mp is more than 40%, add 4% current mp value worth of damage per attack.
Level 36: Attacks have 20% chance of recovering 2% mp, and add 4% current mp value worth of damage per attack.


Emei (Yin)

Level 6 to 15: Absorb 120 damage every 20 seconds.
Level 16 to 25: Absorb 180 damage every 20 seconds.
Level 26 to 35: Absorb 260 damage every 20 seconds.
Level 36: Absorb 300 damage every 20 seconds, and reflect damage when this absorption process is active.


Beggar (Yang)

Level 6 to 15: Absorb energy when you attack. When this buff reaches 40 stacks, the next attack releases extra damage to the enemy.
Level 16 to 25: Absorb energy when you attack. When this buff reaches 30 stacks, the next attack releases extra damage to the enemy.
Level 26 to 35: Absorb energy when you attack. When this buff reaches 25 stacks, the next attack releases extra damage to the enemy.
Level 36: Absorb energy when you attack as well as having a chance to do so whenever you parry. When this buff reaches 25 stacks,  the next attack releases extra damage to the enemy.


Tangmen (Yin)

Level 6 to 15: Crit damage increased by 20%.
Level 16 to 25: Crit damage increased by 35%.
Level 26 to 35: Crit damage increased by 50%.
Level 36: Crit damage increased by 60%. Whenever target receives crit damage, a 8-sec debuff is placed on the target, causing additional damage scaling with Posture / Balance upon the next crit.


Scholar (Yin)

Level 6 to 15: Increase movement speed by 0.8. Add additional damage to attacks, scaling with movement speed.
Level 16 to 25: Increase movement speed by 1.2. Add additional damage to attacks, scaling with movement speed.
Level 26 to 35: Increase movement speed by 1.6. Add additional damage to attacks, scaling with movement speed.
Level 36: Increase movement speed by 1.8. Add additional damage and knockback effect to attacks, scaling with movement speed.


Royal Guard (Yang)

Level 6 to 15: Increase Stamina by 5 and External Attack by 3% every time you kill an enemy. This effect stacks up to 5 times, lasting 2 minutes.
Level 16 to 25: Increase Stamina by 5 and External Attack by 3% every time you kill an enemy. This effect stacks up to 6 times, lasting 2 minutes.
Level 26 to 35: Increase Stamina by 5 and External Attack by 3% every time you kill an enemy. This effect stacks up to 8 times, lasting 2 minutes.
Level 36: Increase Stamina by 5 and External Attack by 3% every time you kill an enemy. This effect stacks up to 10 times and stays in effect till death.


Wanderer Valley (Taiji)

Level 6 to 15: Every attack applies a debuff to the enemy. Upon reaching 15 stacks, the enemy faints for 2 seconds.
Level 16 to 25: Every attack applies a debuff to the enemy. Upon reaching 12 stacks, the enemy faints for 2 seconds.
Level 26 to 35: Every attack applies a debuff to the enemy. Upon reaching 10 stacks, the enemy faints for 2 seconds.
Level 36: Every attack applies a debuff to the enemy. Upon reaching 10 stacks, the enemy faints for 3.5 seconds.

8
After posting the guide on how to search for school badge packages in the trade center, I decided to write a post regarding the exchange service offered by the School Item Exchange NPC.

The following are the respective locations of the NPC within the school:
RG          (359 -165)
Beggar    (556 337)
Scholar    (560 292)
Wanderer (253 14)
Tangmen  (999 -153)
Emei        (705 -20)
Wudang   (540 416)
Shaolin     (1024 298)

As you may have noticed, these are exactly the same NPCs you talk to regarding 2NG exchange using your School Honor Certs.

To exchange your School Honor Certs for the School Badge Package, talk to the NPC and click on the 'Exchange' button on the right of the window.

Then purchase a 'Gold String' for 50L silver (unbound), then purchase the School Badge Package (requirements: You have at least 100 School Honor Certs and 1 Gold String). Congratulations! You are now in the possession of a cargo worth 400L to 1D!

Please note that once you right click on the package and loot its contents, the certs will become BOUND to you again. So avoid being curious or 'click-happy'. To avoid accidentally looting bags and packages during trade or mail, use the left mouse button to click on the package ONCE (contrary to popular Windows and MMO habits of click and dragging items using the left mouse button, all it takes is just a simple left click on the item); you will notice that the mouse cursor turns into the icon of that package and you can safely place it into the trade or mail window.

Happy Trading / Selling guys!

p.s. Do keep 600 certs for own use if you are exchanging for 2NG31 to 2NG36. To be 'future-proof', keep another 1815 certs for 3NG.

9
Greetings fellow Einsof!

As you may have noticed, I have been spamming world and guild chat to buy Emei, Shaolin and Wanderer Honor Badge Packages at 500L for 100 pieces.

Most of you may already know this, but I will share for the benefit of everyone.

Under 'All the Cargo' tab, click on sub-tab 'Other', then sub-sub-tab 'Special Item' (the last tab of that sub-tub), and search for 'Jade' quality items (select 'Jade' and click refresh). Tada! You found the unbound honor badge packages! The most active markets can been found in Chengdu, followed by Suzhou.

Please note that the price varies for each school and range between 400L to 1D per package. Once the package have been right clicked and its contents looted, they are BOUND to you. So take care when handling them.

caveat emptor


p.s. How many badges exactly do you need in order to exchange for the desired purpose?

Answers:

2NG Level 1 to Level 10 = 15 per cert x 10 = 150 certs in total
2NG Level 11 to Level 20 = 20 per cert x 10 = 200 certs in total
2NG Level 21 to Level 30 = 25 per cert x 10 = 250 certs in total

Therefore 2NG Level 1 to Level 30 = 150 + 200 + 250 = 600 certs in total

* For Meridian activation, all you need is 2NG20 for that specific school. So you only need to buy 2NG Level 1 to Level 20, which sums up to 400 certs in total (because you can only purchase them in the 100s). Save the remaining 50 certs for 3NG.

** For use of the 2NG of a particular school, 2NG30 will be the max you can go, so 600 certs will get you there.

*** How to exchange the certs after you got enough badges? Just travel to the respective schools and click on the School Item Exchange NPC.

RG          (359 -165)
Beggar    (556 337)
Scholar    (560 292)
Wanderer (253 14)
Tangmen  (999 -153)
Emei        (705 -20)
Wudang   (540 416)
Shaolin     (1024 298)

10
Age Of Wushu / Extension of CBT2
« on: January 09, 2013, 06:29:24 AM »
source: http://www.ageofwushu.com/forums/viewtopic.php?f=11&t=3086

CBT2 will be extended and remain open till further notice.

11
Age Of Wushu / Donation of mats for Guild Territory
« on: January 02, 2013, 06:17:08 AM »
Hello Konoka and all,

Previously stated in the organizational plan, the priority was:

Main Hall --> 1
Guild Warehouse --> 1
Library --> 1
Training Hall --> 1

Are we still following that order? Just wanted to confirm before sending in donations (especially unbound silver).

12
source: http://9yin.duowan.com/1207/205688499316.html

When Alcohol capacity is ranked as 'Small', drink only lowest grade wine (Water-Rich Spring from Farmer). Buy 6 sets of 30 (180 total).
1. Drink one bowl.
2. Wait for the buff to reach 15 seconds.
3. Drink second bowl.
4. Wait for the buff to reach 15 seconds.
5. Drink third bowl.
6. Wait for the buff to reach 15 seconds.
7. Repeat till you reach 'Medium'.


When Drinking capacity reaches 'Medium', drink only medium grade wine (Erguotou from Farmer). Buy 27 sets of 30 (810 total).
1. Drink one bowl.
2. Wait for the buff to reach 25 seconds.
3. Drink second bowl.
4. Wait for the buff to reach 25 seconds.
5. Drink third bowl.
6. Wait for the buff to reach 25 seconds.
7. Drink fourth bowl.
*repeat the drinking and waiting for buff to reach 25 seconds process till you reach the 810th bowl.

When Drinking capacity reaches 'Large', you can continue drinking medium grade wine (Erguotou from Farmer).
1. Repeat the drinking and waiting for buff to reach 25 seconds process till you reach the Max.
*note: Till date, the author of the source article drank about 500+ Erguotou and still remained at 'Large' capacity.

13
Age Of Wushu / How long it takes
« on: December 29, 2012, 07:07:06 AM »
Just a heads-up for people who want to invest time and effort in being self sufficient.

Detailed breakdown of 6 characters:
* (Main) Herbalist: Chess, Mining, Hunting, Fishing, Farming, Woodcutting.
* Cook: Hunting, Fishing, Farming.
* Tailor: Hunting, Farming.
* Blacksmith: Mining, Woodcutting.
* Poisonmaker: Fishing, Farming.
* Craftsman: Musician, Mining, Woodcutting.

Playing 6 characters each with at least 2 gathering skill, cultural skill, manufacturing trade; plus doing 5 spying missions and 2 rounds of TP for the main character takes about 6 to 7 hours daily. Add a run of TV common and 6 runs of any influence, that may easily take up to 8 to 10 hours daily.

Recommended way of capping daily skill limit:
* Herbalist: Apprentice task plus manufacturing medicine.
* Cook: Apprentice task plus gem game.
* Tailor: Apprentice task plus manufacturing clothing.
* Blacksmith: Apprentice task plus gem game.
* Poisonmaker: Apprentice task plus manufacturing poison.
* Craftsman: Apprentice task plus gem game.

14
Age Of Wushu / [Craft] Chef
« on: December 22, 2012, 12:14:16 AM »
IGN: LinChaoYing

Just to cover cost of mats for 10 buns and 1 bird (pigeon), I suggest charging 600wen per 10buns and 100wen for bird. Please note that you must have tradable silver for cod between players. This is just a rough estimate as I did not take into account the durability reduction of cooking and farming tools or the imposed tax. For trade with other players (non-guildies), I don't know the current going rate atm.

I will do my best to craft when my main (WangCongYang) has finished his daily spies and chess/herb for the day.

15
Age Of Wushu / [Guide] Farming Medals
« on: December 20, 2012, 12:48:01 PM »
Source: http://tw.meetgee.com/MiniSite/Topic/View.aspx?ID=2047257&GameID=7832

Medals are considered to be the staple currency besides silver. They are required for access to weekly school tournaments, second and beyond inner skills, and school-specific legendary skills.

There are mainly six ways of obtaining medals (descending order based on cost-effectiveness):
1. Spying: For both main and alts.
2. School War: Only suitable for main characters and not alts.
3. Script Stealing Event (Stealing or Defending): Only suitable for main characters and not alts.
4. Patrolling: Only suitable for main characters and not alts.
5. Forbidden Instances: It seems like only during holidays there are medals as bonus.
6. Gift Pack (from Cash Shop): Exchange 7 medals for 2 gift packs. Only open one gift pack a day. Save the other for the next day. Doing this on a daily basis allows you to have surplus packs to open without the need for exchange.

So in the end, Spying is the most cost-effective in earning medals. If a person does his daily spying quest of completing 5 spying missions, he will earn 140 medals by the end of the week (which will be valid for the exchange of second inner skill entry-level manual). If a person has multiple accounts, he will have more medals as he can pass all medals to his main.

It is critical for characters to have the dashing, wall-climbing and double/triple jumping movement skills to make spying easier.

Below is the 7 step process to optimize the use of the weekly 20 Spying Tally given by the Grandmaster of the school:
1. Accept spying mission from Grandmaster, use the Spying Tally and be teleported to School A Spying NPC. Set your teleport point at School A Spying NPC.
2. Accept the spying quest from the NPC, complete the spying mission, then Break own meridians to get back to School Medicine Hall. Hand-in the mission.
3. Teleport to the School A Spying NPC, accept and complete the mission, then suicide by jumping or drowning to get back to School Medicine Hall. Hand-in the mission. (Break meridians on CD)
4. Use Spying Tally to teleport to NPC, accept and complete the mission, then suicide by jumping or drowning to get back to School Medicine Hall. Hand-in the mission. (Break meridians on CD, Teleport on CD)
5. Use Spying Tally to teleport to NPC, accept and complete the mission, then suicide by jumping or drowning to get back to School Medicine Hall. Hand-in the mission. (Break meridians on CD, Teleport on CD)
6. Teleport to the School A Spying NPC, accept and complete the mission, then Break own meridians to get back to School Medicine Hall. Hand-in the mission.
7. Rinse and repeat the next day for another school.

Some people might question the basis of spying the same school 5 times in a day as the weekly task only requires 4 times of the same school. The advantage here is that this is a fixed and stable routine that uses only 3 Spying Tally to complete the daily task of completing 5 spying missions. Furthermore the 20 Spying Tally can last all the way to the end of the week before reset.

So how to suicide when Break own meridians is on CD?
Being killed by mobs and players will have a silver penalty, so the best way is to jump off cliffs or drown.
The following are the optimized ways of suicide based on location:
1. Wudang: Jumping off the cliff.
2. Shaolin: Jumping off the cliff.
3. Emei: Jumping off the cliff, but must aim for ground as there are too many bodies of water. Drown if not possible to hit the ground.
4. Tangmen: Jumping off the cliff, but must aim for ground as there are too many bodies of water. Drown if not possible to hit the ground.
5. Wanderer: Jumping into the fiery chasm is the best choice.
6. Royal Guard: Without wall climbing skill, suicide is not easy here.
7. Scholar: Finding a building to jump off is going to be challenging.
8. Beggar: Terrain is too flat. Get the help of mob to die will be best.

Note on exchanging medals for inner skill scripts:
There is a Jianghu Influence requirement besides having the required amount of medals.
Second Inner: Minimum 30'000 Jianghu Influence.
Third Inner: Minimum 70'000 Jianghu Influence.

For Alts, just following the main story will net you 10'000 Jianghu Influence.

The cost-effective way of getting influence is by farming Twilight Village as each completion yields around 3'000 influence.

Another cheapo way to gain influence is to apprehend wanted criminals through multi-clienting. Let alt kidnap and main apprehend.

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